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Intertwined Balance Organization (Light)Edit



- Light Goddess: The leader of the Intertwined Balance Organization. None can rise in power over her. (Unattainable Rank)

- Light Officer: Helping hand of the Light Goddess. In the guild they will help keep things balanced and low on drama, along with helping to come up with or set up events. In roleplay they have 2nd strongest light powers, unless lore of their own limits them. (Rare Rank: This will need a lot of loyalty, respect, responsibility, and showing that we can trust you. Approval will be by the Light Goddess and Officers, if any.)

- Light Guardian: Will contribute to the guild by helping the Light Officer's with keeping things balanced and low on drama. In roleplay they have 3rd strongest light powers, unless lore of their own limits them. (Semi-rare Rank: Obtained by a task, an act of loyalty, or good skills and judgement in roleplaying.)

- Light Master: Can contribute to the guild, if they wish, but it is expected they do if they want to require a higher rank. In roleplay they have 4th strongest light powers, unless lore of their own limits them. (Common Rank: Obtained by a task, an act of loyalty, or good skills and judgement in roleplay)

- Light Apprentice: Can contribute to the guild, if they wish, but it is expected they do if they want to require a higher rank. In roleplay, they have lowest, to no, light powers. To begin with you will have no light powers. You must obtain them by training by the side of a Light Guardian or higher ranked. (First Rank: You must start out with this rank when joining the guild, even if your lore says you have Light experience. To obtain higher your Trainer must give a task and get approval from a Light Officer or the Goddess herself.)


Darkness Rising Organization (Dark)Edit

- Dark Lord: The leader of the Darkness Rising Organization. None can rise in power over him. (Unattainable Rank, unless the current one leaves)

- Dark Officer: Helping hand of the Dark Lord. In the guild they will help keep things balanced and low on drama, along with helping to come up with or set up events. In roleplay they have 2nd strongest dark powers, unless lore of their own limits them. (Rare Rank: This will need a lot of loyalty, respect, responsibility, and showing that we can trust you. Approval will be by the Dark Lord and Officers, if any.)

- Dark Guardian: Will contribute to the guild by helping the Dark Officer's with keeping things balanced and low on drama. In roleplay they have 3rd strongest dark powers, unless lore of their own limits them. (Semi-rare Rank: Obtained by a task, an act of loyalty, or good skills and judgement in roleplaying.)

- Dark Master: Can contribute to the guild, if they wish, but it is expected they do if want to require a higher rank. In roleplay they have 4th strongest dark powers, unless lore of their own limits them. (Common Rank: Obtained by a task, an act of loyalty, or good skills and judgement in roleplay)

- Dark Apprentice: Can contribute to the guild, if they wish, but it is expected they do if they want to require a higher rank. In roleplay, they have lowest, to no, dark powers. To begin with you will have no dark powers. You must obtain them by training by the side of a Dark Guardian or higher ranked. (First Rank: You must start out with this rank when joining the guild, even if your lore says you have Dark experience. To obtain higher your Trainer must give a task and get approval from a Dark Officer or the Dark Lord himself.)

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